Seneral / Node_Editor_Framework

A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
https://nodeeditor.seneral.dev
MIT License
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NodeEditorSaveManager fixed overwriting and destroying .asset references #125

Closed Fajl closed 7 years ago

Fajl commented 7 years ago

Fix - added overwriting nodeCanvas at the path if asset already exists. It will no longer destroy references to the old .asset file

Seneral commented 7 years ago

This has already been implemented in the develop branch:) It is contained in 1c1b91b, it is a bit larger than your implementation because it also removes previous subassets (or they would stack indefinitely). It will be merged to the master branch when I have time to do a full merge... Until then, you should consider using the develop branch, it has prooven to be stable:)

Fajl commented 7 years ago

Nice, will check it out! Also, thanks for your hard work :)