Seneral / Node_Editor_Framework

A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
https://nodeeditor.seneral.dev
MIT License
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modified dialog system to work with the multi-connection changes #134

Closed Quyrean closed 6 years ago

Quyrean commented 6 years ago

133 modified dialog system to work with the multi-connection changes #74

Modified all the BaseDialogNode derived classes to use the new connection system and define their own static and dynamic Connection Knobs Added a common method in BaseDialogNode for all classes to use to check if a specific connection points to another node and get that node DialogNodeCanvas - I could not get the list of Dialog Start Nodes (_lstDialogStartNodes) to work, it kept getting "type mismatch" in unity, so I removed the list and dynamically get the list now. Dialog1.asset - created a new example as the existing one would not load tested with unity version 5.5.2f1 personal

Seneral commented 6 years ago

Thanks very much for you effort, seems like a solid port! :)