133 modified dialog system to work with the multi-connection changes #74
Modified all the BaseDialogNode derived classes to use the new connection system and define their own static and dynamic Connection Knobs
Added a common method in BaseDialogNode for all classes to use to check if a specific connection points to another node and get that node
DialogNodeCanvas - I could not get the list of Dialog Start Nodes (_lstDialogStartNodes) to work, it kept getting "type mismatch" in unity, so I removed the list and dynamically get the list now.
Dialog1.asset - created a new example as the existing one would not load
tested with unity version 5.5.2f1 personal
133 modified dialog system to work with the multi-connection changes #74
Modified all the BaseDialogNode derived classes to use the new connection system and define their own static and dynamic Connection Knobs Added a common method in BaseDialogNode for all classes to use to check if a specific connection points to another node and get that node DialogNodeCanvas - I could not get the list of Dialog Start Nodes (_lstDialogStartNodes) to work, it kept getting "type mismatch" in unity, so I removed the list and dynamically get the list now. Dialog1.asset - created a new example as the existing one would not load tested with unity version 5.5.2f1 personal