Seneral / Node_Editor_Framework

A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
https://nodeeditor.seneral.dev
MIT License
2.02k stars 416 forks source link

Expression Nodes example doesn't work with master branch #140

Closed paulhayes closed 7 years ago

paulhayes commented 7 years ago

I got the following compiler errors. Am I missing something?

Assets/Expression/Nodes/ActionNode.cs(52,26): error CS0507: `ActionNode.NodeGUI()': cannot change access modifiers when overriding `protected internal' inherited member `NodeEditorFramework.Node.NodeGUI()'
Assets/Expression/Nodes/ConversionNode.cs(40,26): error CS0507: `ConversionNode.NodeGUI()': cannot change access modifiers when overriding `protected internal' inherited member `NodeEditorFramework.Node.NodeGUI()'
Assets/Expression/Nodes/DisplayNode.cs(24,26): error CS0507: `DisplayNode.NodeGUI()': cannot change access modifiers when overriding `protected internal' inherited member `NodeEditorFramework.Node.NodeGUI()'
Assets/Expression/Nodes/ExpressionNode.cs(35,26): error CS0507: `ExpressionNode.NodeGUI()': cannot change access modifiers when overriding `protected internal' inherited member `NodeEditorFramework.Node.NodeGUI()'
Seneral commented 7 years ago

Sorry, could be it's not been kept up to date because of lack of time. But generally I keep them up to date with the develop branch rather than master so you can try that, too:) Sorry for that inconvenience! Seneral

paulhayes commented 7 years ago

Thanks for getting back to me. I'll use the develop branch then.

Cheers!