Closed RomanZhu closed 6 years ago
Ya, that's basically the core problem - the default popups do not support even the native scale, a shame really... Only solution is, as you said, to replace them. I personally won't do that for some time though, sorry - basically, the custom GenericMenu could be extended / used to work as popups though:) Seneral
Closed because it is a known issue and internal Unity error...
HI again :D
I have a problem, if i zoom in canvas, then my popups are drawing in wrong positions :(
How to fix it? I have one thing in mind - recreate popup using other GUI elements..
How my nodes working - they create instance of CustomEditor for ReactionCollection class, so it's the same as in default inspector. and then they draw it
[CustomEditor(typeof(ReactionCollection))] public class ReactionCollectionEditor2 : Editor