Closed pmhpereira closed 8 years ago
Those are needed, especially for the scriptable object types, in order for the save files not to break.
The files will still be created by Unity and won't change if the project is updated...
The reasoning for this .gitignore
is that once you test/modify the project with Unity, it will create all these extra meta
files that will appear on Git to be committed. If you want to make a Pull Request, you have to ignore / delete these files by hand, every single time.
Also, this will not delete the meta
files already present in the project (which are needed, while the ones filtered with this .gitignore
are not.
This does not affect the functionality of Node_Editor and simplifies the job for the people who contribute to it.
Ok, didn't know the existing ones are kept;) No problem then!
I figured it was a problem of communication. :-)
Well no problem anyway it will make committing way easier:)
Added filters for the
meta
files immediately created by Unity when the project is imported.