Seneral / Node_Editor_Framework

A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
https://nodeeditor.seneral.dev
MIT License
2.01k stars 414 forks source link

Added .gitignore #56

Closed pmhpereira closed 8 years ago

pmhpereira commented 8 years ago

Added filters for the meta files immediately created by Unity when the project is imported.

Seneral commented 8 years ago

Those are needed, especially for the scriptable object types, in order for the save files not to break.

pmhpereira commented 8 years ago

The files will still be created by Unity and won't change if the project is updated...

The reasoning for this .gitignore is that once you test/modify the project with Unity, it will create all these extra meta files that will appear on Git to be committed. If you want to make a Pull Request, you have to ignore / delete these files by hand, every single time.

Also, this will not delete the meta files already present in the project (which are needed, while the ones filtered with this .gitignore are not.

This does not affect the functionality of Node_Editor and simplifies the job for the people who contribute to it.

Seneral commented 8 years ago

Ok, didn't know the existing ones are kept;) No problem then!

pmhpereira commented 8 years ago

I figured it was a problem of communication. :-)

Seneral commented 8 years ago

Well no problem anyway it will make committing way easier:)