Seneral / Node_Editor_Framework

A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
https://nodeeditor.seneral.dev
MIT License
2.01k stars 414 forks source link

added node group #60

Closed rudinesurya closed 8 years ago

rudinesurya commented 8 years ago

Additional changes :

I made InitBase() and Delete() virtual in the Node.cs added RectExt.cs to override Contain method to accept another Rect

Seneral commented 8 years ago

I'll leave it like that for now beause I'm currently trying out another approach that is really clean (I hope) not with the group being a node but a class and making use of the new input system...

rudinesurya commented 8 years ago

ok. let me know when your side is done

Seneral commented 8 years ago

I'm facing bug regarding spaces/transformations right now which I really need to fix. YOu see that when you drag a connection while zooming. It was caused when I improved some functions. The whole management of the spaces is a mess so this really has highest priority for me now... The actual group is pretty much working right now