Soulcalibur sometimes pushes single vertex with the end of strip flag, very easy to trigger by playing Taki. I don't know if ignoring them in the renderer actually causes any issue, but this might be the symptom of another issue, as the vertex parameters look fine otherwise.
Soulcalibur sometimes pushes single vertex with the end of strip flag, very easy to trigger by playing Taki. I don't know if ignoring them in the renderer actually causes any issue, but this might be the symptom of another issue, as the vertex parameters look fine otherwise.
Some logs: