Open Senryoku opened 1 month ago
Seen here in Sonic Adventure 2, but also in Crazy Taxi for example:
These textures have linear filtering but not UV clamping enabled, leading to filtering errors on the edges. (The polygons on the right are also shifted, but that's another issue.)
Rendering to native resolution doesn't exhibit the issue (original screenshot was at twice native resolution) (Polygons are still shifted though :'))
Seen here in Sonic Adventure 2, but also in Crazy Taxi for example:
These textures have linear filtering but not UV clamping enabled, leading to filtering errors on the edges. (The polygons on the right are also shifted, but that's another issue.)