The artistic design spawns from a combination of floating lands combined with the Escher art style. To form a jumble of objects that despite not connected to each other directly would inhibit a style of organization.
The map is constantly changing depending on the Boss so there remains 1 constant that never changes and that would be the origin platform.
Walking of the platforms will reposition the players antagonally.
The whole in the middle players who fall through this will be spawned randomly across map
Walking towards the Spiral will teleport players to the top of the spiral. can be Tactically used for repositioning on the field.
Floating islands are for a visual effect they float around the main playing field.
Rock fall is also a visual effect that emits smoke particles at the most bottom part.
Texture rocky but debatable still planning on changing depending on story theme (maybe an ice theme)
Art Style
Concept
The artistic design spawns from a combination of floating lands combined with the Escher art style. To form a jumble of objects that despite not connected to each other directly would inhibit a style of organization.
The map is constantly changing depending on the Boss so there remains 1 constant that never changes and that would be the origin platform.
References
https://www.pinterest.de/pin/278871401910879887/
https://www.neogaf.com/threads/labyrinths-within-you-sequence.1033195/