Closed DevSpawn closed 3 years ago
From: @SenseiFru
Complete the varying events in collaboration with other players.
First event : Boss destruction - eliminate the boss and his arsenal of abilities. To obtain upgradable rewards.
There is no combat in the traditional sense of health loss on hit. Instead player movement and positioning is key.
First boss: A sequence of platforms spawn. Players must analyse the platforms and discover the randomized sequences in order for the boss to progress to it's next stage. Next stage must be triggered.
Each stage increases enemy difficulty.
Each player is in possession of customizable personal portals to facilitate movement.
Second stage aside from the platforms mechanic in addition players will be subjected to a disease spread by the enemy boss the only way to remove it is by walking to each other and slapping.
After enemy is destroyed and rewards have been distributed the players can return to the main menu where they can choose a different mode or play the same 1 again.
In the boss elimination mode enemys will need to be updated frequently in order to eliminate repetition, they must also be dynamic.
For future update slow mowtion
@SenseiFru We need to extract the information from that idea, and fill in the 3 topics in the main document. We need a game plan to come out of all these words.
Let's discuss some of these that can stick.
🌀 Game Loop
- Player join game
- Platforms Spawn
- Enemies Spawn and boss spawns
- Portals to access platforms
🧩 Core Mechanics
World
- Platform Spawning
Player
- Portal spawn
- Portal Use
- Loot System/ Inventory
Enemy
- Player Elimination
- Disease Contamination
- Enemy Destruction
🏁 Objectives
- Complete the event
- Destroy the enemy boss
@SenseiFru Can we remove "Complete the event" since Destroy the boss is the event, or?
@ DevSpawn Boss Destruction would be a game mode. Even though for now it may seem as vanity in the future i feel it will remind us that we should be thinking about how we can remold some of the things we do to fit the final objective whish is to complete the events.
@ DevSpawn Boss Destruction would be a game mode. Even though for now it may seem as vanity in the future i feel it will remind us that we should be thinking about how we can remold some of the things we do to fit the final objective whish is to complete the events.
Ok so:
Is actually?
🌀 Game Loop
- Player join game
- Event triggers (modularized e.g. platforms, boss spawns)
- Objectives completed
- Game ends
- Rewards distributed
- Back to game menu
🧩 Core Mechanics
World
- Platform Spawning
Player
- Portal spawn
- Portal Use
- Loot System/ Inventory
Enemy
- Player Elimination
- Disease Contamination
- Enemy Destruction
🏁 Objectives
- Complete the event
- Destroy the enemy boss
- Room for mini objectives
:cyclone: Game Loop
Menus
Active Gameplay
🧩 Core Mechanics
World
Player
Enemy
:checkered_flag: Objectives