SenseiFru / CorePuzzle

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Game Direction #66

Open SenseiFru opened 3 years ago

SenseiFru commented 3 years ago

All instances of the game need to have a cap on players thats a multiple of 3.


1 option : is to reduce the amount of players to 3 per instance of the game.

2nd option

suppose we have 6 players in the main menu.

3 players are required to check wether active gameplay begins.

So any number of players can portal in the selected game mode. Therefore there should be a mechanics for returning to the main menu.

When 1 player has entered the game zone list them as part of a waiting process for 2 more people to join.

When the tracker detects 3 players marked within the waiting process.

Take these 3 players and create an instance of the world.


3rd Option

Is to eliminate the main menu and lobby. To keep the initial entry as the individual game modes. So each game mode would be a Game in itself.

SenseiFru commented 3 years ago

@DevSpawn I am thinking maybe in order to shorten time and get the game out. We should take the 3rd option initially and then proceed towards expanding by introducing a main menu later on.

SenseiFru commented 3 years ago

@DevSpawn As an alternative we could rely on a UI interface to decide which boss to tackle rather than game modes.

or entirely Randomize the boss selection when pressing play. So the player would press play and then get a random level package

on completion each package offers a reward which then links in a monetization direction.