Is your feature request related to a problem? Please describe.
It's not a problem, just a request for a small feature that would allow some QoL.
Describe the solution you'd like
I want for the plugin to be able to end CustomModelData tag of the skill's icon with the skill's level if I choose to. This will allow creating dynamic icons for skills.
For example:
CustomModelData: 12550
The skill is greyish telling the player that it is not usable/has level 0/doesn't have any skillpoints invested
CustomModelData: 12551
CustomModelData: 12555
The skill has 4 extra points invested.
Describe alternatives you've considered
I've been using optfine CIT before to assign new textures based on lore. This works great but requires a player to have Optifine installed.
Additional context
That's just it. Thank you for keeping the plugin alive! :)
Is your feature request related to a problem? Please describe. It's not a problem, just a request for a small feature that would allow some QoL.
Describe the solution you'd like I want for the plugin to be able to end CustomModelData tag of the skill's icon with the skill's level if I choose to. This will allow creating dynamic icons for skills. For example: CustomModelData: 12550 The skill is greyish telling the player that it is not usable/has level 0/doesn't have any skillpoints invested CustomModelData: 12551
CustomModelData: 12555 The skill has 4 extra points invested.
Describe alternatives you've considered I've been using optfine CIT before to assign new textures based on lore. This works great but requires a player to have Optifine installed.
Additional context That's just it. Thank you for keeping the plugin alive! :)