Every layer should have "isometric" flag and 2 vectors - DX and DY. Dialog for
changing layer properties should be implemented. These vectors define how tiles
in tilemap are situated and how sprites coordinates are converted to the
isometric view.
Original issue reported on code.google.com by MattMerkulov on 31 Jul 2011 at 2:24
Original issue reported on code.google.com by
MattMerkulov
on 31 Jul 2011 at 2:24