Closed GoogleCodeExporter closed 9 years ago
Your listing is missing the textures.
From your previous problems or non-problems it seems like you have manually
installed
your own files in /usr, /usr/share and have issues with your package system
because
of that.
Try to uninstall the package, remove anything that is still in /usr/pink-pony
/usr/share/pink-pony and .config/pony.options, and reinstall your package with
sudo
pacman -U
You say that you even have problems with your older packages. Did you not test
these
before submitting them?
Original comment by gin...@gmail.com
on 23 Jul 2009 at 1:34
I have to confess I doesn't really test my first package, I check dependencies
and
make dependencies has been well identify, compilation process doesn't halt, and
game
can be successfully launched. So I see that pony models are missing but I think
it
was due to a problem with my video card or the video card driver. Since I check
my
xorg configuration and ensure 3D acceleration has been well activated, I just
filled
an issue.
For the final installation process I use the PKGBUILD from AUR I submitted and I
install it with yaourt. I will erase everything from previous installation and
try to
reinstall properly it this night.
Sorry for the inconvenience.
Original comment by darkbab...@gmail.com
on 24 Jul 2009 at 3:50
I have to confirm my bug report, I reinstall properly pink-pony, here is what
pacman
-Ql returns :
pink-pony /usr/
pink-pony /usr/bin/
pink-pony /usr/bin/pink-pony
pink-pony /usr/share/
pink-pony /usr/share/applications/
pink-pony /usr/share/applications/pink-pony.desktop
pink-pony /usr/share/pink-pony/
pink-pony /usr/share/pink-pony/GLSL/
pink-pony /usr/share/pink-pony/GLSL/draw_particles.frag
pink-pony /usr/share/pink-pony/GLSL/draw_particles.geom
pink-pony /usr/share/pink-pony/GLSL/draw_particles.vert
pink-pony /usr/share/pink-pony/GLSL/draw_particles_cpu.frag
pink-pony /usr/share/pink-pony/GLSL/draw_particles_cpu.vert
pink-pony /usr/share/pink-pony/GLSL/heart.frag
pink-pony /usr/share/pink-pony/GLSL/heart.vert
pink-pony /usr/share/pink-pony/GLSL/heightmap.frag
pink-pony /usr/share/pink-pony/GLSL/heightmap.vert
pink-pony /usr/share/pink-pony/GLSL/pony.frag
pink-pony /usr/share/pink-pony/GLSL/pony.vert
pink-pony /usr/share/pink-pony/GLSL/step_particles.frag
pink-pony /usr/share/pink-pony/GLSL/step_particles.geom
pink-pony /usr/share/pink-pony/GLSL/step_particles.vert
pink-pony /usr/share/pink-pony/GLSL/water.frag
pink-pony /usr/share/pink-pony/GLSL/water.vert
pink-pony /usr/share/pink-pony/Pony
pink-pony /usr/share/pink-pony/README
pink-pony /usr/share/pink-pony/levels/
pink-pony /usr/share/pink-pony/levels/heart.png
pink-pony /usr/share/pink-pony/levels/ring.png
pink-pony /usr/share/pink-pony/levels/skull.png
pink-pony /usr/share/pink-pony/models/
pink-pony /usr/share/pink-pony/models/Heart.pmesh
pink-pony /usr/share/pink-pony/models/Pony-animated.pmesh
pink-pony /usr/share/pink-pony/models/Pony-animated.pskeleton
pink-pony /usr/share/pink-pony/music/
pink-pony /usr/share/pink-pony/music/To be happy.mp3
pink-pony /usr/share/pink-pony/pony.options
pink-pony /usr/share/pink-pony/textures/
pink-pony /usr/share/pink-pony/textures/four.png
pink-pony /usr/share/pink-pony/textures/grass.png
pink-pony /usr/share/pink-pony/textures/heart-particle.png
pink-pony /usr/share/pink-pony/textures/noise.png
pink-pony /usr/share/pink-pony/textures/one.png
pink-pony /usr/share/pink-pony/textures/pony.png
pink-pony /usr/share/pink-pony/textures/sand.png
pink-pony /usr/share/pink-pony/textures/sky.png
pink-pony /usr/share/pink-pony/textures/three.png
pink-pony /usr/share/pink-pony/textures/two.png
pink-pony /usr/share/pixmaps/
pink-pony /usr/share/pixmaps/pink-pony.png
So textures are well installed, but I still the same issue I encounter
previously :
lands and pony are not displayed. Do you think it may be come from the bash
script
from bin or from the pony.options file (I don't edit any of this files) ?
I don't know where comes the default...
Original comment by darkbab...@gmail.com
on 26 Jul 2009 at 12:06
Hmm..
What is your graphics card?
Please post your output of glxinfo and any output of the game itself.
Original comment by gin...@gmail.com
on 26 Jul 2009 at 2:41
I have a built-in ATI Radeon 9700 mobility chipset
Here is the glxinfo output :
glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: DRI R300 Project
OpenGL renderer string: Mesa DRI R300 20060815 AGP 4x TCL
OpenGL version string: 1.4 Mesa 7.5
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_shadow, GL_ARB_shadow_ambient,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_MESAX_texture_float,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_convolution,
GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_gpu_program_parameters, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate,
GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
GL_ATI_separate_stencil, GL_IBM_multimode_draw_arrays,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent,
GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program,
GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
16 GLX Visuals
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x22 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x6c 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x6d 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x6e 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x6f 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x70 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x71 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x72 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x73 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x74 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x75 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x76 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x77 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x78 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x5b 32 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 Ncon
16 GLXFBConfigs:
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x5c 0 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x5d 0 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x5e 0 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x5f 0 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x60 0 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x61 0 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x62 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x63 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x64 0 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x65 0 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x66 0 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x67 0 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x68 0 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x69 0 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x6a 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x6b 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
And the output when I launch the game via the terminal :
GLSL/heightmap.vert: Compilation failed.
GLSL/heightmap.frag: Compilation failed.
Linking failed.
GLSL/water.vert: Compilation failed.
GLSL/water.frag: Compilation failed.
Linking failed.
Loading file "levels/ring.png" - Done: 512x512 pixels.
Loading file "textures/sand.png" - Done: 1024x1024 pixels.
Loading file "textures/grass.png" - Done: 1024x1024 pixels.
Loading file "textures/noise.png" - Done: 512x512 pixels.
Loading file "textures/sky.png" - Done: 2048x1024 pixels.
Loading file "textures/one.png" - Done: 256x256 pixels.
Loading file "textures/two.png" - Done: 256x256 pixels.
Loading file "textures/three.png" - Done: 256x256 pixels.
Loading file "textures/four.png" - Done: 256x256 pixels.
No hardware accelerated particles. :( Using CPU fallback.
GLSL/draw_particles_cpu.vert: Compilation failed.
GLSL/draw_particles_cpu.frag: Compilation failed.
Linking failed.
Loading file "textures/heart-particle.png" - Done: 154x154 pixels.
Loading file "levels/ring.png" - Done: 512x512 pixels.
GLSL/heart.vert: Compilation failed.
GLSL/heart.frag: Compilation failed.
Linking failed.
GLSL/pony.vert: Compilation failed.
GLSL/pony.frag: Compilation failed.
Linking failed.
2 Animations loaded: Gallop Trot.
Loading file "textures/pony.png" - Done: 512x512 pixels.
Loading mesh file "models/Pony-animated.pmesh". Success 2485 vertices.
GLSL/pony.vert: Compilation failed.
GLSL/pony.frag: Compilation failed.
Linking failed.
2 Animations loaded: Gallop Trot.
Loading file "textures/pony.png" - Done: 512x512 pixels.
Loading mesh file "models/Pony-animated.pmesh". Success 2485 vertices.
Loading mesh file "models/Heart.pmesh". Success 1410 vertices.
2 ponies.
Original comment by darkbab...@gmail.com
on 26 Jul 2009 at 11:29
Pink Pony needs at least an OpenGL 2.0 GPU.
Your card does not support shaders, so it's impossible to get the game running.
Original comment by gin...@gmail.com
on 26 Jul 2009 at 1:27
What a pity! My hardware supports OpenGL 2.0 but proprietary ATI driver is no
more
available for it and Free Radeon Driver offers only a support until OpenGL 1.4.
So, don't worry, I will continue packaging your game and I will be patient and
wait
for a better driver...
Original comment by darkbab...@gmail.com
on 27 Jul 2009 at 9:10
Original issue reported on code.google.com by
darkbab...@gmail.com
on 23 Jul 2009 at 1:18