Closed GoogleCodeExporter closed 9 years ago
Sorry, previous "fix" was messed up. Here is a patch that works.
Original comment by sam@hocevar.net
on 25 Mar 2011 at 12:44
Attachments:
[deleted comment]
Hello, I have just added your patch to the GitHub repository.
May I ask how your experience is with Pink Pony and the Mesa driver? Do you
have any graphics glitches or slow-downs?
The last time I tried getting Pink Pony to run with Mesa I wasn't too
successful. (I guess this also depends on the used GPU, though. I tried it with
an Intel integrated card)
Original comment by gin...@gmail.com
on 27 Mar 2011 at 12:36
Unfortunately, as you guessed, Pink Pony doesn't work yet as expected with
Mesa, at least on my i965 card. But it is doing far better than a few months
ago when the shaders wouldn't even compile. Right now the game is fully
playable and only the lights seem wrong (screenshot attached, in case it may
help). As the map rotates, there are two angle values where the lights are OK
and the grass texture can be seen. On another Linux system running in a VMware
virtual machine, everything looks perfect.
I also get a GL error (invalid value) after the call to glTexImage2D() when the
GL_LUMINANCE texture is uploaded. However, the heightmap seems to be properly
uploaded since the map appears in the game. The error is caught far later
because there is no call to getErrors() at that location.
Original comment by sam@hocevar.net
on 27 Mar 2011 at 6:23
Attachments:
I will take a look at Pink Pony on the Mesa driver as soon as I find the time
to do it.
Original comment by gin...@gmail.com
on 30 Mar 2011 at 9:52
Original comment by gin...@gmail.com
on 30 Mar 2011 at 9:52
Original issue reported on code.google.com by
sam@hocevar.net
on 25 Mar 2011 at 12:35