Closed GoogleCodeExporter closed 9 years ago
OK, I discovered that it need VC++ 2008 runtime.
Then I had the problem with levels.xml.
Now when I start it prints the following lines and the it exists:
-------------------------------------------------------------------------
Loading file "textures/sky.png" - Done: 2048x1024 pixels.
Loading file "textures/logo.png" - Done: 1015x335 pixels.
Loading file "textures/quit.png" - Done: 147x147 pixels.
Loading file "textures/settings.png" - Done: 182x182 pixels.
Loading file "textures/right.png" - Done: 122x185 pixels.
Loading file "textures/left.png" - Done: 122x185 pixels.
Loading file "textures/up.png" - Done: 272x136 pixels.
Loading file "textures/down.png" - Done: 272x136 pixels.
Loading file "textures/up.png" - Done: 272x136 pixels.
Loading file "textures/down.png" - Done: 272x136 pixels.
Loading file "textures/computer.png" - Done: 193x194 pixels.
Loading file "textures/human.png" - Done: 233x233 pixels.
Loading file "textures/back.png" - Done: 149x148 pixels.
Loading file "textures/right.png" - Done: 122x185 pixels.
Loading file "textures/left.png" - Done: 122x185 pixels.
Loading file "textures/right.png" - Done: 122x185 pixels.
Loading file "textures/left.png" - Done: 122x185 pixels.
Loading file "textures/right.png" - Done: 122x185 pixels.
Loading file "textures/left.png" - Done: 122x185 pixels.
Loading file "textures/right.png" - Done: 122x185 pixels.
Loading file "textures/left.png" - Done: 122x185 pixels.
Loading file "textures/right.png" - Done: 122x185 pixels.
Loading file "textures/left.png" - Done: 122x185 pixels.
Loading file "textures/right.png" - Done: 122x185 pixels.
Loading file "textures/left.png" - Done: 122x185 pixels.
Selected level 0: Lagoon
GLSL/heightmap.vert: Compilation failed.
GLSL/heightmap.frag: Compilation failed.
Linking failed.
GLSL/water.vert: Compilation failed.
GLSL/water.frag: Compilation failed.
Linking failed.
Loading file "levels/heart.png" Failed - Done: 1x1 pixels.
Loading file "textures/sand.png" - Done: 1024x1024 pixels.
Loading file "textures/grass.png" - Done: 1024x1024 pixels.
Loading file "textures/noise.png" - Done: 512x512 pixels.
-------------------------------------------------------------------------
opening a "Microsoft Visual C++ Runtime Library" error window:
Runtime Error!
Program: c:\pink-pony\pink-pony.exe
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
Any idea?
Original comment by barbara....@gmail.com
on 5 Sep 2011 at 5:11
Anyone can help?
Original comment by barbara....@gmail.com
on 7 Sep 2011 at 10:18
Is there anybody out there?
Original comment by barbara....@gmail.com
on 12 Sep 2011 at 6:19
Sorry for the late reply.
What graphics card do you use?
Original comment by gin...@gmail.com
on 26 Sep 2011 at 8:45
Hi!
If I'm not wrong it should be an Intel 4500, on a notebook.
I can't check it now as it is on my nephew's pc.
But I'm sure it's an Intel.
Original comment by barbara....@gmail.com
on 26 Sep 2011 at 10:27
I'm sorry, but the game doesn't work with Intel gpus at the moment.
Pink pony uses several advanced OpenGL features which are hard to port to
Intel's sketchy driver. There would be few things that should be done with the
game, but at the moment I just don't have the spare time for doing this. Sorry.
I once created a stripped-down version for Intel GMA on Linux which MIGHT be
helpful:
http://code.google.com/p/pink-pony/downloads/detail?name=pink-pony_intel-1.0.tar
.bz2&can=1&q=#makechanges
It's quite outdated by now, though.
Original comment by gin...@gmail.com
on 28 Sep 2011 at 11:07
Ok, I think that you can close this issue.
Thanks.
Original comment by barbara....@gmail.com
on 5 Oct 2011 at 7:08
Original comment by gin...@gmail.com
on 13 Jun 2012 at 5:03
Original issue reported on code.google.com by
barbara....@gmail.com
on 5 Sep 2011 at 3:45