A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
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Use stackalloc to marshal constant buffer if possible #719
This PR updates ID2D1EffectExtensions.GetConstantBuffer and D2D1DrawInfoUpdateContext<T>.GetConstantBuffer to use a stack buffer when possible, if the shader size is smaller than a given threshold, rather than always renting from the array pool.
Description
This PR updates
ID2D1EffectExtensions.GetConstantBuffer
andD2D1DrawInfoUpdateContext<T>.GetConstantBuffer
to use a stack buffer when possible, if the shader size is smaller than a given threshold, rather than always renting from the array pool.