A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
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Add incrementality unit tests for DX12 and D2D generators #738
Currently there's no validation whatsoever in the unit tests about the generators being incremental. They should definitely be already, as otherwise the IDE would just die (probably), but it certainly wouldn't hurt to add some of these tests too.
Currently there's no validation whatsoever in the unit tests about the generators being incremental. They should definitely be already, as otherwise the IDE would just die (probably), but it certainly wouldn't hurt to add some of these tests too.
Reference here.