A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
This PR adds the missing cast operators for the various HLSL matrix types (all of them, except for BoolMxN types). This matches what the HLSL vector types have had for quite a while already, allowing for much simpler conversion between element types.
Description
This PR adds the missing cast operators for the various HLSL matrix types (all of them, except for
BoolMxN
types). This matches what the HLSL vector types have had for quite a while already, allowing for much simpler conversion between element types.