Sergio0694 / ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
MIT License
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Add cast operators for all HLSL matrix types #745

Closed Sergio0694 closed 8 months ago

Sergio0694 commented 8 months ago

Description

This PR adds the missing cast operators for the various HLSL matrix types (all of them, except for BoolMxN types). This matches what the HLSL vector types have had for quite a while already, allowing for much simpler conversion between element types.