Sergio0694 / ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
MIT License
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Add Hlsl.ConditionalSelect intrinsics #746

Closed Sergio0694 closed 8 months ago

Sergio0694 commented 8 months ago

Closes #735

Description

This PR adds the new Hlsl.ConditionalSelect intrinsics, mapping to the vectorized ?: HLSL operator. They have special handling on DX12 to use select() instead, to account for HLSL 2021 (see here).