A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
This PR renames and moves all nested types in CanvasEffect, to make them more discoverable and also improve the infrastructure for the upcoming generator for effect properties. This also makes the APIs more idiomatic (no nested types).
Description
This PR renames and moves all nested types in
CanvasEffect
, to make them more discoverable and also improve the infrastructure for the upcoming generator for effect properties. This also makes the APIs more idiomatic (no nested types).