Sergio0694 / ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
MIT License
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Don't rewrite 'ConstantBuffer<T>.Length' #806

Closed Sergio0694 closed 1 month ago

Sergio0694 commented 1 month ago

Closes #794

Description

This PR avoids rewriting ConstantBuffer<T>.Length, to produce a better error rather than completely invalid HLSL code.