Sergio0694 / ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
MIT License
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Ensure padding data in D2D constant buffer is always zero-ed #809

Closed Sergio0694 closed 1 month ago

Sergio0694 commented 1 month ago

Closes #808

Description

This PR fixes the generated marshalling code to always zero all padding data in D2D constant buffers.