A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
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Ensure padding data in D2D constant buffer is always zero-ed #809
Closes #808
Description
This PR fixes the generated marshalling code to always zero all padding data in D2D constant buffers.