Sergio0694 / ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
MIT License
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Add new HLSL operators for 'int' and 'uint' operands #818

Closed Sergio0694 closed 1 month ago

Sergio0694 commented 1 month ago

Closes #817

Description

This PR adds new operators for all int and uint HLSL vector and matrix types, taking int and uint right operands. This makes it possible to use them with literal expressions in C# that could be ambiguous between int and uint.