A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
This PR adds logic to cap the size of the internal textures used by the DX12 swapchain panels. This prevent rendering errors when trying to resize the control to an invalid size, eg. when putting it inside a ScrollViewer control and zooming in too much.
Closes #555
Description
This PR adds logic to cap the size of the internal textures used by the DX12 swapchain panels. This prevent rendering errors when trying to resize the control to an invalid size, eg. when putting it inside a
ScrollViewer
control and zooming in too much.