When trying to run the application on an Android 4.4 (KitKat, API Level 19) device (CHIPEIT minimum Android version targeted) it crashes and show the next message:
Pending to fill
This can be reproduced both on real hardware and on an emulator.
At first it seemed a problem with the splash screen animation's library, but the problem persists when that animation is removed, and when the splash screen is completely bridged to the game library.
Remarks: This happens only with API level 19. API level 20 is for wearables, and API level 21 works OK (at least on emulator)
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Description
When trying to run the application on an Android 4.4 (KitKat, API Level 19) device (CHIPEIT minimum Android version targeted) it crashes and show the next message:
Pending to fill
This can be reproduced both on real hardware and on an emulator. At first it seemed a problem with the splash screen animation's library, but the problem persists when that animation is removed, and when the splash screen is completely bridged to the game library.
Remarks: This happens only with API level 19. API level 20 is for wearables, and API level 21 works OK (at least on emulator)