SergioLuis / CHIPEIT

A CHIP-8 emulator for Android, written in Kotlin
GNU General Public License v3.0
3 stars 1 forks source link

Implement graphic memory serialization #39

Closed mikelcaz closed 6 years ago

mikelcaz commented 6 years ago

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Description

In order to save/load a game state, is necessary to save/load the graphic memory. The API must be extended somehow to achieve that.

Note: This is a separate tasks from #38 because graphic memory serialization must be used for another tasks, such as taking snapshots of the screen in order to implement a nice game grid.


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mikelcaz commented 6 years ago

Reworded and moved with all #38 stuff.