In order to save/load a game state, is necessary to save/load the graphic memory. The API must be extended somehow to achieve that.
Note: This is a separate tasks from #38 because graphic memory serialization must be used for another tasks, such as taking snapshots of the screen in order to implement a nice game grid.
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Description
In order to save/load a game state, is necessary to save/load the graphic memory. The API must be extended somehow to achieve that.
Note: This is a separate tasks from #38 because graphic memory serialization must be used for another tasks, such as taking snapshots of the screen in order to implement a nice game grid.
Related work
Precedes:
38 (use the same semantics).
Can be useful with: