Open sahlaysta opened 1 year ago
I got it to build. I had to put #include optional and #include format in some places and replace format_to with vformat_to in some places.
Doesn't build for me, either.
Bundle Extractor/CMakeLists.txt:34 > (-) add_subdirectory (TexToolWrap)
Bundle Extractor/Plugins/CMakeLists.txt:3 > (-) add_subdirectory (AudioClip)
FileContextInfo.h > #include \<optional> AssetPluginUtil.h > #include \<optional>
AssetViewModifyDialog.h > #include \<format> Win32TaskStatusTracker.h > #include \<format>
AssetPluginUtil.cpp:686 > (-) std::format_to(std::back_inserter(lineBuf), "\u{:04u}", strValue[i]); (+) std::vformat_to(std::back_inserter(lineBuf), "\u{:04u}", std::make_format_args(strValue[i]));
Mesh.cpp:808, 817, 984, 993 > (-) std::format_to(...); (+) std::vformat_to(..., ..., std::make_format_args(..., ..., ...));
Errors left: AssimpMesh.cpp:295, 296 > aiAnimMesh has no member mName. I can only guess that it was meant to be "pAiMesh->mName".
Thus, I still can't build it. Any suggestions?
Fail to build on Visual Studio 2022
I try to build this: https://github.com/SeriousCache/UABE/tree/78ee37ef5da83a2eec607fb7a3f3ab16731c19e4 (UABE 3.0 beta 1)
the error
How to fix?