SeriousCreeper / Into-The-Betweenlands-2

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[Suggestion] Early game adjustments #23

Open CreamCheees opened 6 months ago

CreamCheees commented 6 months ago

With syrmorite being time gated by the pit kiln and bloomery operations, the early game of base BL is disrupted, resulting in a less engaging experience and overly punishing gameplay. This is mainly due to the inaccessibility of recipes that take a small amount of syrmorite, notably, shears, fishing rod, barrel, and compost bin. These are easily accessible early game tools in base BL that add a lot of interesting gameplay. The main example of their absence being problematic is the bed. You can't get the moss to craft a bed and set your spawn, so your best option is to stay near spawn and play ultra safe until you get ore processing. Staying near spawn is often not an option though, as you need to find cragrock and a cave.

My suggestions to make the early game more fun

  1. Provide some way to set your spawn. I think this change alone would be a huge improvement. This could be an alternative type of "bed", recipe for the bed, method of getting moss, or recipe for shears.
  2. Reduce the time gate for getting syrmorite. The minimum essential timeline is: pit kiln(limestone) -> limestone anvil -> soaking pot(limestone flux) -> pit kiln(refractory clay) -> bloomery(syrmorite). A lot of this ends up being down time, as players new to the pack aren't going to be familiar with optimal layering and parallelization for processing and there's not a lot to do before getting syrmorite. One way to avoid the waiting time could be to implement a method of processing before the bloomery that's less efficient. Maybe a syrmorite ore pit kiln recipe with a really high failure rate (something like 85%).
  3. Add new early game content or reintroduce some base BL content. I feel the most impactful missing mechanics are plant collecting(shears), silk production, fishing, farming, and water filtering. Plant collecting is also required for moss fires, smoking rack, smoldering peat, and volar kites. These are gated behind the earlier listed tools, shears, fishing rod, barrel, and compost bin. Each of these only requires 2 syrmorite, so an inefficient early alternative to the bloomery would be an effective remedy. If syrmorite is to remain a hard gate, however, the tools could be included in a different way. Recipes for them could be changed to not include syrmorite or a less effective version of each tool could be added (crude axe equivalents).
SeriousCreeper commented 6 months ago

Technically you can get a bed early on, by using crab claws, they work as a 1 time shear. It's an obscure mechanic and not many know about it (it's base BL mechanic, not specific to this pack), but i didn't wanna add a quest or tooltip for it as it's always been meant to be a hidden mechanic. I could probably add a crude shear for this purpose though yeah. A worse version of the bloomery is interesting, will need to take a look how that would affect overall progression, and also potentially only allow processing syrmorite, not octine.

CreamCheees commented 6 months ago

Didn't know that about crab craws lol, that's really cool