ServerMod / Smod2

SCP:SL ServerMod2
https://discord.gg/8nvmMTr
MIT License
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What happened to the allow_*_remote_admin? #27

Closed PatPeter closed 6 years ago

PatPeter commented 6 years ago

What happened to these commands?

I have reports of an SCP staff member using remote admin on my server to abuse. I don't want to ban this staff member if I don't have to. This is the last version of ServerMod2 that I see with these commands.

PatPeter commented 6 years ago

I just found the remoteadmin_template.txt file in my root directory after migrating my server to a new directory and verifying. If I rename it to remoteadmin.txt, is it a functional file? That's what I have it ay now.

@Base settings:
override_headadmin_password = none; @Set to "none" in order to disable password.
enable_betatesters_access = false; @Should Secret Lab betatesters be able to use the Remote Admin? ("false" is strongly recommended)
enable_staff_access = false; @Should Secret Lab development staff be able to use the Remote Admin?
enable_manager_access = false; @Should Secret Lab CEO and managers be able to use Remote Admin? (We do not abuse our powers)

@Custom admin roles
@NOTE: Names of the roles cannot be similar to staff restricted roles. Failing to do so will result in immediate loss of verification

Also, what are these "Custom admin roles" and hwo do I define them?

TheKigen commented 6 years ago

Yes, they were removed.

The reason is there is a completely different structure to the badges in the game. Where the game's API provides the badge and if they should have admin or not. Instead of just choosing predefined badges.

The base game has/had "allow_scpsl_staff_to_use_remoteadmin" that controls if the badges should grant admin.

PatPeter commented 6 years ago

Does defining @Custom admin roles in the remoteadmin.txt file work? What is the syntax for them?