It's a suggestion I received via email. One potential issue is that there could be "loop" situations in which the game never ends. As long as the player can exit at any time, it shouldn't be problematic.
But what happens if showing the enemy turns is disabled in preferences? A loop situation in that case would lead to a crash. Maybe the preference could be overridden in that case.
It's a suggestion I received via email. One potential issue is that there could be "loop" situations in which the game never ends. As long as the player can exit at any time, it shouldn't be problematic. But what happens if showing the enemy turns is disabled in preferences? A loop situation in that case would lead to a crash. Maybe the preference could be overridden in that case.