Sesu8642 / FeudalTactics

Strategy game with countless unique and challenging levels.
GNU General Public License v3.0
79 stars 20 forks source link

Configurable Number of Teams and Start Order #8

Open teeks99 opened 2 years ago

teeks99 commented 2 years ago

Give the user the ability to select how many teams they want to compete with....max at some number that keeps the colors sufficiently distinct.

Along with this, the ability to pick start order....user first, user random, user last. First is a distinct advantage.

Sesu8642 commented 2 years ago

One more idea that I have: Each bot player could have an individual intelligence level.

However, all of this would require a much larger and complex UI. For now, I don't want any more options because

  1. you need to be able to see the generated map, even on small screens
  2. too many options could overwhelm new users

Because of that, additional options would need to be on a different screen. Maybe there could be one screen with the non-map-generation parameters that is scrollable and another one only for generating the map that has the preview. This is something I might do in the future but doesn't have a high priority for me right now.

Indeed the first player does have an advantage. Right now, the player order is decided by how many tiles they have that are part of a kingdom at the start. That way, the players with favorable starting conditions will be the last ones to do their turns. When you have less than ~4-5 players, the first player gets a huge advantage which is pretty unbalanced. But that could be okay if the player explicitly wants it.