I tried starting the release desktop jar like java -jar FeudalTactics-desktop.jar on an arm64 Ubuntu Touch Linux device, but keep getting:
[LWJGL] GLFW_API_UNAVAILABLE error
Description : EGL: Failed to find support for OpenGL
Stacktrace :
org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:2058)
org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:2229)
com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:527)
com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:463)
com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:449)
com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:163)
de.sesu8642.feudaltactics.lwjgl3.Lwjgl3Launcher.createApplication(Lwjgl3Launcher.java:24)
de.sesu8642.feudaltactics.lwjgl3.Lwjgl3Launcher.main(Lwjgl3Launcher.java:16)
[de.sesu8642.feudaltactics.lwjgl3.Lwjgl3Launcher] the game crashed because of an unexpected exception
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:530)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:463)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:449)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:163)
at de.sesu8642.feudaltactics.lwjgl3.Lwjgl3Launcher.createApplication(Lwjgl3Launcher.java:24)
at de.sesu8642.feudaltactics.lwjgl3.Lwjgl3Launcher.main(Lwjgl3Launcher.java:16)
I assume, it is requiring OpenGL support, while Ubuntu Touch provides GLES. As you support Android, I assume that GLES should be supported by this game. Is that correct? Can you provide any guidance how to package/start the game so that it utilizes GLES?
I tried starting the release desktop jar like
java -jar FeudalTactics-desktop.jar
on an arm64 Ubuntu Touch Linux device, but keep getting:I assume, it is requiring OpenGL support, while Ubuntu Touch provides GLES. As you support Android, I assume that GLES should be supported by this game. Is that correct? Can you provide any guidance how to package/start the game so that it utilizes GLES?