Open KjmT6459 opened 1 week ago
Thanks for reporting! I can reproduce it on Android but not on Desktop.
Stacktrace:
11-10 20:59:03.691 32570 32607 E AndroidRuntime: java.lang.OutOfMemoryError: Failed to allocate a 290269856 byte allocation with 100663296 free bytes and 118MB until OOM, target footprint 244968048, growth limit 268435456
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.graphics.g2d.BitmapFontCache.requirePageGlyphs(BitmapFontCache.java:344)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.graphics.g2d.BitmapFontCache.requireGlyphs(BitmapFontCache.java:318)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.graphics.g2d.BitmapFontCache.addToCache(BitmapFontCache.java:382)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.graphics.g2d.BitmapFontCache.addText(BitmapFontCache.java:531)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.graphics.g2d.BitmapFontCache.setText(BitmapFontCache.java:486)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.ui.Label.layout(Label.java:223)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.ui.Widget.validate(Widget.java:88)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.ui.Table.layout(Table.java:1165)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.validate(WidgetGroup.java:104)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.ui.Container.layout(Container.java:153)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.validate(WidgetGroup.java:104)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.ui.Stack.layout(Stack.java:107)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.validate(WidgetGroup.java:104)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.layout(ScrollPane.java:498)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.validate(WidgetGroup.java:104)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.ui.Table.layout(Table.java:1165)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.validate(WidgetGroup.java:104)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.ui.Table.draw(Table.java:108)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:128)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at de.sesu8642.feudaltactics.menu.common.ui.GameScreen.render(GameScreen.java:42)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.Game.render(Game.java:48)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:505)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1573)
11-10 20:59:03.691 32570 32607 E AndroidRuntime: at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1272)
Looks like the ram usage explodes when opening the dependency licenses screen. While the license texts are rather large (3.7 MB), the ram usage increase is significantly more. On desktop, i saw an increase from little over 200 MB to 1.5 GB.
Exactly what the title says. If you click on dependency licenses in the information it crashes the app.