Closed CesarGpe closed 5 months ago
I've been using a separate datapack for item modifiers since you can't define them in CBScript.
The syntax could look similar to this, as the advancement/loot table/block tag/predicate defines already use the JSON-ish format.
item_modifier repair_tool { function: 'set_damage', damage: 1, add: false }
Seth added it!
I've been using a separate datapack for item modifiers since you can't define them in CBScript.
The syntax could look similar to this, as the advancement/loot table/block tag/predicate defines already use the JSON-ish format.