Closed MilesBHuff closed 5 days ago
I've added a maintenance script that trims to the plugin world border, in commit f4b281bc22ad1b9a01b1019e0c836831aec98fe7. This is not an ideal solution, though, since this can be quite resource-intensive.
Dynmap is, as of a couple weeks ago, configured to not render outside of a certain radius; this effectively hides any nonce chunks outside the bounds of the playground.
Between Dynmap hiding this issue and wborder
being able to correct it, this ticket is essentially resolved. I'll go ahead and close it; but we still have no idea what the underlying cause of these excess chunks is.
Chunks slowly generate far outside of the vanilla world border and the plugin world border. These randomly-generated chunks appear to be occurring in a square around some central point offset from that used by the two world borders.