Should this plugin break, chunks outside that round border will become visitable, which will result in chaotic terrain after we update to 1.18 and higher.
When a player reaches this plugin's world border, they are erratically jerked back to some square from before they crossed, which is unpleasant and confusing.
Chunks beyond this plugin's world border are not unloaded in the way that they are past the vanilla world border.
Because of all these considerations, I think it is best that we switch to the vanilla world border, even though it is perfectly square and does not align nearly as well with our world.
While the round world borders added in #179 look great on Dynmap, nearly perfectly following many terrain features; the sad reality is:
Because of all these considerations, I think it is best that we switch to the vanilla world border, even though it is perfectly square and does not align nearly as well with our world.