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The 7TV Web App with the Vue framework
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chore(deps-dev): bump @floating-ui/dom from 1.1.0 to 1.2.6 #970

Closed dependabot[bot] closed 9 months ago

dependabot[bot] commented 1 year ago

Bumps @floating-ui/dom from 1.1.0 to 1.2.6.

Release notes

Sourced from @​floating-ui/dom's releases.

@​floating-ui/dom@​1.2.6

Bug Fixes

  • fix(getClippingRect): incorrect calculation of position: fixed clipping ancestors (#2280)

@​floating-ui/dom@​1.2.5

Bug Fixes

  • fix: don't skip initial ResizeObserver callback update in autoUpdate (#2232)

    This runs two updates on mount instead of one when elementResize is enabled. When dealing with frameworks that use inside-out (down-up) initialization of effects/rendering, like React, children are positioned before their parent positioned which meant they were positioned relative to the (0, 0) coordinates, which is incorrect. This problem only presents itself when the child and parent both try to position themselves at the same time on mount — for example, opening a menu and its submenu simultaneously.

    By not skipping this update, this issue isn't present since children reposition themselves after their parents have been positioned.

@​floating-ui/dom@​1.2.4

Bug Fixes

  • fix(getDimensions): measure <svg> arrows with CSS sizes instead of getBoundingClientRect() to avoid reading transformations (#2223)

@​floating-ui/dom@​1.2.3

Bug Fixes

  • fix(getOffsetParent): always return window for SVG elements (#2198)

@​floating-ui/dom@​1.2.2

Bug Fixes

  • fix(arrow): correctly take into account floating element border for <svg> arrows (#2195)

@​floating-ui/dom@​1.2.1

Bug Fixes

  • fix(getClippingRect): prevent fixed ancestors from creating a clipping ancestor (#2170)

  • fix(types): re-export middleware options types (#2175)

@​floating-ui/dom@​1.2.0

New Features

  • feat(platform): add ability to polyfill offsetParent access (in a pure way) to fix a platform gap where the incorrect value is returned inside shadow DOM. (#2160)

    This was previously done internally a while ago (1.0.1) but reportedly causes a performance issue in certain scenarios, meaning it cannot be a default. This allows the polyfill to be conditionally enabled by libraries. The polyfill and its usage is available here, which ideally would be made into its own package (that can be iterated on and potentially improved perf-wise).

  • feat(detectOverflow): accept virtual Rect boundaries (#2161)

Bug Fixes

  • fix(types): exported platform object now has all methods non-optional with Required<Platform> (#2166)

@​floating-ui/dom@​1.1.1

... (truncated)

Commits
  • 8b797c9 fix(size): shift center-aligned with resizing (#2281)
  • e440ae6 fix(getClippingRect): correct fixed ancestors logic (#2280)
  • 4ab077a fix(dom): don't skip initial RO callback in autoUpdate (#2232)
  • be47d12 fix(FloatingArrow): prevent transparency overlap, vertical sizing, strokeWidt...
  • 07a9f4f fix(inline): merge rects on the same line (y coord) (#2220)
  • f811580 chore: update React playground
  • 1410f69 chore: fix circular deps
  • 79ba1cb fix: arrow hydration and svg offsetParent (#2198)
  • f09f6a7 chore: window.ts -> getWindow.ts
  • 62fb961 refactor: use rectToClientRect util
  • Additional commits viewable in compare view


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dependabot[bot] commented 9 months ago

OK, I won't notify you again about this release, but will get in touch when a new version is available. If you'd rather skip all updates until the next major or minor version, let me know by commenting @dependabot ignore this major version or @dependabot ignore this minor version.

If you change your mind, just re-open this PR and I'll resolve any conflicts on it.