Closed Montgomerial closed 9 years ago
Thanks for the feedback!
I do really appreciate your suggestions and I'm proud that you chose it. I hope you'll find my answers satisfactory.
Me, Alex, Paul, and well the whole team, highly apreciate your quick and rather complex response. 1.Like I mentioned before we are competitive players so we have an ideea or two about huds, reason why yours was considered best by our group. However we are all rather blind in the area of coding so the tip you gave us was of great help. 2.We use the hotkeys, regarding those windows, by reflex, but we only thought to suggest it for those players that are quite new to the world of this '70s cartoony shooter. We still have a hard time 'enjoying' the team selection menu and it is probably the only item we can't agree on. The models tend to be quite pixelated, and sometimes glitchy ( as in half of the screen is black while the switch is done ) and the text a bit plain, cold. We just thought we'd suggest a more appealing, friendly-like interface that would look nice without the showing the class too ( as in this image we showed you http://i.imgur.com/jNqEa0k.png ) . Despite all that, you are the creator, we are just making suggestions so if you intend to keep it that way, we will settle with what we have. But if you could help us with one last tip on how to transfer that class menu we showed you into your hud that would really make our day ( we don't want to advertise it here, reason why we don't name it ) .
All in all, as the ultimate rookies in coding, we highly value your support and fast response regarding our post and we are sure to apply them as soon as we close the page, we decided to agree on the 'welcome' and 'team selection' windows, since you created them and we are no critics, but we couldn't settle for the class selection, so with your help and patience we would like to change it with what we've shown you ( http://i.imgur.com/jNqEa0k.png ), which to be clear was the second best HUD that still barely got close to 7HUD's quality, and the MvM money display was just a minor thing that could give Greg ( our beloved scout ) a slight advantage in the harder difficulties, but I'm sure he can adapt. We again apreciate all your tips and we are looking forward to your reply! You may hear from us in case those burned out brains of ours should have problems on how to successfully apply your tips...
The Webster TF2 Competitve Crew salutes you!
Me and my gaming team love your HUD, the 7HUD has actually been selected from houndreds of HUDs out there on a duration of several tidious hours. As competitive players we couldn't help but make a few suggestions:
Other than that, your HUD is a near perfect work for us, it has the biggest number of features a competitive can hope for, and believe me, we've looked for it a lot before choosing it. I would like to mention that not one of us is a coder making it difficult for us to understand the effort you go through, despite this, you have our support. We apologise in advance if any of our suggestions were repetitive, 'stupid', or offensive to you in any way. We just thought of providing you a fresh pair of eyes from the 'outside'. Again we apreciate all your work, and we want to let you know that your HUD is our 'best of the best', but because of the hours it took to compare it with others we couldn't help but share what we discovered that could improve it. Thank you for your work and good luck on the future!
Matthew Montgomery, Alexander Crowsd and the Webster TF2 Competitive Crew salutes you!