Sgt-Imalas / Sgt_Imalas-Oni-Mods

All the ONI mods made by Sgt_Imalas
MIT License
23 stars 8 forks source link

[BUG]: #78

Closed A770204179 closed 1 year ago

A770204179 commented 1 year ago

Description of the bug/crash

Unable to open archive after update.But I have updated mod to the highest version.

Steps To Reproduce

open the world then crashes the game

[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List1[T] actions) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in :0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine4+Parameter1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in :0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in :0 at GameStateMachine4+TagTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at GameStateMachine4+TagTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachine+Instance smi) [0x00000] in :0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in :0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine+Instance.StartSM () [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in :0 at StateMachineController.StartSMIS () [0x00000] in :0 at KPrefabID.OnSpawn () [0x00000] in :0 at KMonoBehaviour.Spawn () [0x00000] in :0 at Util.SpawnComponent (UnityEngine.Component cmp) [0x00000] in :0 at MyAttributeManager`1[T].OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in :0 at MyAttributes.OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in :0 at MyAttributes.OnStart (KMonoBehaviour c) [0x00000] in :0 at KMonoBehaviour.Spawn () [0x00000] in :0 at KMonoBehaviour.Start () [0x00000] in :0 Build: U48-568201-S

Player.log

Player.log

A770204179 commented 1 year ago

My English is not good.()

Sgt-Imalas commented 1 year ago

Should be fixed now with version 2.7.0.2. could you verify if it is fixed, I did not manage to reproduce the crash. make sure the mod is properly updated by using Mod Updater