Unable to open archive after update.But I have updated mod to the highest version.
Steps To Reproduce
open the world then crashes the game
[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List1[T] actions) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in :0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine4+Parameter1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in :0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in :0
at GameStateMachine4+TagTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at GameStateMachine4+TagTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachine+Instance smi) [0x00000] in :0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in :0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine+Instance.StartSM () [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in :0
at StateMachineController.StartSMIS () [0x00000] in :0
at KPrefabID.OnSpawn () [0x00000] in :0
at KMonoBehaviour.Spawn () [0x00000] in :0
at Util.SpawnComponent (UnityEngine.Component cmp) [0x00000] in :0
at MyAttributeManager`1[T].OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in :0
at MyAttributes.OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in :0
at MyAttributes.OnStart (KMonoBehaviour c) [0x00000] in :0
at KMonoBehaviour.Spawn () [0x00000] in :0
at KMonoBehaviour.Start () [0x00000] in :0
Build: U48-568201-S
Should be fixed now with version 2.7.0.2.
could you verify if it is fixed, I did not manage to reproduce the crash.
make sure the mod is properly updated by using Mod Updater
Description of the bug/crash
Unable to open archive after update.But I have updated mod to the highest version.
Steps To Reproduce
open the world then crashes the game
[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List:0
at StateMachine:0
at StateMachine:0
at GameStateMachine:0
at StateMachine:0
at StateMachine:0
at StateMachineController.StartSMIS () [0x00000] in :0
at KPrefabID.OnSpawn () [0x00000] in :0
at KMonoBehaviour.Spawn () [0x00000] in :0
at Util.SpawnComponent (UnityEngine.Component cmp) [0x00000] in :0
at MyAttributeManager`1[T].OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in :0
at MyAttributes.OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in :0
at MyAttributes.OnStart (KMonoBehaviour c) [0x00000] in :0
at KMonoBehaviour.Spawn () [0x00000] in :0
at KMonoBehaviour.Start () [0x00000] in :0
Build: U48-568201-S
1[T] actions) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine
4+Parameter1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in4+TagTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at GameStateMachine
4+TagTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachine+Instance smi) [0x00000] in4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine+Instance.StartSM () [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] inPlayer.log
Player.log