Open SgtPunishment opened 9 years ago
Hello, I try to convert your mod in 1.5.2, so I'm almost done, but I have one issue in com.whammich.sstow.tileentity.TileEntityCage in method updateEntity()
you have this :
toSpawn[i].getEntityData().setBoolean("SSTOW", true);
toSpawn[i].forceSpawn = true; // have issue
toSpawn[i].func_110163_bv(); // have issue
So what does this 3 lines do ? I really want to finish this . Thanks to help me, I send you the sources in 1.5.2 if you want.
The first line (setBoolean) tags the spawns to prevent cage spawns from levelling up the shards I can't remember what the other two lines do atm, don't have source at hand atm On 13 Dec 2015 08:44, "Hideman85" notifications@github.com wrote:
Hello, I try to convert your mod in 1.5.2, so I'm almost done, but I have one issue in com.whammich.sstow.tileentity.TileEntityCage in method updateEntity()
you have this :
toSpawn[i].getEntityData().setBoolean("SSTOW", true); toSpawn[i].forceSpawn = true; // have issue toSpawn[i].func_110163_bv(); // have issue
So what does this 3 lines do ? I really want to finish this . Thanks to help me, I send you the sources in 1.5.2 if you want.
— Reply to this email directly or view it on GitHub https://github.com/SgtPunishment/Soul-Shards-The-Old-Ways/issues/45#issuecomment-164239422 .
Thanks for you answer ! I've finish to implement this on 1.5.2 yeeee I've test but does not work completely ;( I've got one main bug the forge has unbreakable ;( the second bug is more minor it's bug of texture because in 1.5.2 the syntax has different.
So I've finished soon My repo if you want : https://github.com/Hideman85/Soul-Shards-The-Old-Ways
If you visit you can see, few things change between 1.5.2 and latest version !
If you have any suggestions for the old ways, please share them here!