Shad0wB1ade / Solar-Expansion-Lang

A mod that adds solar panels to Thermal Expansion!
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[Editable] Values for solar helmet specific things #17

Open MissPotato opened 9 years ago

MissPotato commented 9 years ago

Not sure if it's necessarily a bug or just a feature missed out on:

We are unable to change the armor points that the solar helmet offers. The default value is for iron armor, while the flux armor set is supposed to be the equivalent of diamond. I personally added this mod to go well along with Redstone Arsenal. So I was wondering, would it be possible to change the armor point value in the config file so that way we can set it to whatever we require?

An actual bug does exist, you can't turn of Solar Helmet Tier 20. The config option exists, but it doesn't function.

And as a side note, can we add a "scale" to the a solar helmet. So say that the Flux Helmet comes based with 400k RF in it, so maybe either a RF Capacity value per helmet or a "global modifier" for helmets?

And finally, changing the texture of helmets on a modpack scale using a resource pack isn't really feasible. This would require the users to actually enable the resource pack. Would it be possible to use hex/RGB in the config options?

Shad0wB1ade commented 9 years ago

Sorry for the late response, I didn't have a computer and the laptop I ordered came late yesterday. I will fix the tier 20 thing, and I will make the armor values a config option. About hex/RGB, do you mean like a color overlay?

MissPotato commented 9 years ago

Thank you for considering my suggestion. And honestly, what ever you find to be easier. It could just be a color overlay the same way that Tinkers Construct does. I believe your best bet would to be, look at the Tinkers API hooks. They have hex defined tool color parts. But, another way to do it might possibly be have a config folder that dumps the default gray textures.

And no worries about the late response. I'm a very big fan of your mod. It's rare to see such a massively customizable mod.