This tool is coming along nicely, yet I cannot seem to get the game to load after repacking even just one BIN file.
From what I understand, Death Stranding will not load any BIN files other than the default ones it comes with it and so it is needed to repack and not create a new independant BIN file.
Is there a specific repack method that needs to be done to keep it the same as the original BIN? Maybe possible there is a method to get DS to load other BINs and I'm just totally missing it.
The tool "Decima Explorer" seems to do alright for repacking, but gives no export options so not sure what should be selected when saving from this tool.
I've tried pretty minor edits to core file values and have confirmed the Decima-edited exported core file can repack fine in Decima Explorer, just not in this tool.
I'm currently using ds_paths.txt.gz as there is not a different one for dsdc- not sure if that is correct.
Solving as it seems due to trying to repack the Initial file on a slow HDD.
I've found that appending changes to the Patch file works very well and seems an ideal way to impliment most modified files.
This tool is coming along nicely, yet I cannot seem to get the game to load after repacking even just one BIN file. From what I understand, Death Stranding will not load any BIN files other than the default ones it comes with it and so it is needed to repack and not create a new independant BIN file. Is there a specific repack method that needs to be done to keep it the same as the original BIN? Maybe possible there is a method to get DS to load other BINs and I'm just totally missing it. The tool "Decima Explorer" seems to do alright for repacking, but gives no export options so not sure what should be selected when saving from this tool. I've tried pretty minor edits to core file values and have confirmed the Decima-edited exported core file can repack fine in Decima Explorer, just not in this tool. I'm currently using ds_paths.txt.gz as there is not a different one for dsdc- not sure if that is correct.