Open Quearrel opened 2 years ago
cant reproduce with s&l 4.34 and elvui 12.61 and tbh dont think s&l is really the prob. could be a conflict with another plugin... as s&l just uses blizzards api to set what animation it does. after updating both elvui and s&l do /slerror on
and test it out
On the AFK screen, the animations (except for Standing) are very jittery. Like they're TRYING but can't get past the first and second frames of animation before it resets and tries again. When editing animations, this happens also, but if you click the animation you want, say, Running, click test, it's jittery. Then, if you immediately click Standing, the Running (or previous animation you chose to test) works smoothly. But only when testing. This started happening when i was afk in stormwind for about 2-4 minutes.
Shadow & Light Version latest version on Curse Forge, version 4.33
ElvUI Version Version 12.58
Steps to Reproduce
Expected Behavior animations for the player character on the AFK screen should be able to go through their full walking/running/bowing etc animations on a smooth loop, showing the character actually running/walking etc in place
Actual Behavior the animation fails to fully loop all animation frames, and instead loops after the first 2 in miliseconds, making the character jitter in place instead. ElvUI + S&L Enabled Can't reproduce on command. It just...does the jitter. and once it does the jitter, it does not stop doing the jitter.
Elvui, Windtools, S&L, and mMediatag are enabled. Windtools and mMediatag do not mess with the AFK mode from what I know.Only ElvUI Enabled
Additional Information
Error Log
https://user-images.githubusercontent.com/70305748/149503800-b47b0cd8-8137-4417-bb2c-22024cc2224e.mov