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ShadowApex
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godot-go
Go language bindings for the Godot Engine's GDNative API.
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nodePath & classes.go template updates, pong troubleshooting.
#24
Closed
pastaq
closed
6 years ago
pastaq
commented
6 years ago
The defered godot_free statements in nodePath.go cause memory alloc crashes.
Made it so classes only state they have a return value if they have a return value. Otherwise they print the function was successfull.
Added some more debug statements to pong.go to make it clearer when blocks of code were executing for a specific node.
Regenerated classes.go with the updates template.