ShadowApex / godot-go

Go language bindings for the Godot Engine's GDNative API.
MIT License
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Default setting for GDNativeLibrary in Project Settings doesn't exist anymore? #27

Closed lstep closed 6 years ago

lstep commented 6 years ago

Hello, In 3.0 alpha2, I can't find anymore the project setting dlscript/default_dllibrary. There is now a tab "GDNative", but there is no button associated with it. How can I now put a default library?

Thanks for your work.

ShadowApex commented 6 years ago

Hi @lstep ,

This is more of a Godot editor issue than a godot-go issue. I'm not sure how they've changed that option. In my testing, I usually create a libgodot.tres file which points to the .so object that is built.

lstep commented 6 years ago

Yes that's what I also did, and you are totally right, that is a Godot issue, but when someone follows your instructions (in the README.md file) he get stuck because of this and can get frustrated. There are so few places where GDNative is documented that it's exceptionally complex (IMHO) to find how to correct this.