Closed wubbzyfan closed 1 year ago
@frantastic24 ples
don’t ping him be patient
don’t ping him be patient
it's been 3 days
You can play animations in the chart at the most, you need source for it to actually happen that way
Add setPropertyFromGroup('unspawnNotes', i, 'ignoreNote', true);
in the function onCreate()
in your custom note.
In function noteMiss()
you put playAnim('boyfriend', '[whatever your dodge animation is named]', true);
Add
setPropertyFromGroup('unspawnNotes', i, 'ignoreNote', true);
in thefunction onCreate()
in your custom note.In
function noteMiss()
you putplayAnim('boyfriend', '[whatever your dodge animation is named]', true);
Ignore note makes it so notes don’t count as a miss, so noteMiss will do nothing.
What about strumNoteHit
then? I've seen it before, although I'm less sure about it. Theoretically, it triggers when a note hits a strum, right? Or is it when either player hits a note?
Describe your problem here.
So basically, what it boils down to is having function noteMiss activate so it'll play a dodge animation on it, but not have to deal with the consequences of it counting as miss.
Are you modding a build from source or with Lua?
Lua
What is your build target?
Windows x64
Did you edit anything in this build? If so, mention or summarize your changes.
No response