Closed Davvex87 closed 1 year ago
or you could just divide the duration by the playbackrate instead of making an issue
how to approve, ah yes its not a PR
or you could just divide the duration by the playbackrate instead of making an issue
yea but many developers forget that variable even exists and I think no one would want to modify someone else's mod just to support the playbackRate modifier.
"yea but many developers forget that variable even exists" Because people can't check PlayState doesn't mean the engine needs to add support for playback rates on custom timers and tweens, it's something extremely easy to do and if a person can't figure out how then it's really on them
Describe your bug here.
Currently in PE v0.6.3, when playing a song at a higher or lower PlaybackRate (e.g., 1.5x), the song, chart, HUD, character animations, and miscellaneous animations adjust accordingly, which is an amazing detail that I truly appreciate. However, I've noticed that modcharts utilizing tweening are not affected by the adjusted rate, causing problems that can render modcharted songs unplayable with high or low PlaybackRates. The same issue applies to timers as well.
To resolve this, I suggest a simple yet effective solution: include the PlaybackRate multiplier in the duration of tweens and timers. This adjustment would need to be implemented consistently across all relevant code sections, such as the usage of the "runHaxeCode()" function in Lua.
Moreover, other elements like physics, delta/elapsed time, and various other features can break due to the lack of this modifier. To address these concerns, I propose utilizing a single line of code:
FlxG.timeScale = PlaybackRate
. This approach eliminates the need for complex variable multiplications and ensures greater stability and cohesiveness for the PlaybackRate feature.I have not investigated much about
FlxG.timeScale
but from testing within Psych Engine itself it appears to do it's job just fine.https://github.com/ShadowMario/FNF-PsychEngine/assets/102032123/5656f603-3470-4c2c-ba06-7b7994afc212
Command Prompt/Terminal logs (if existing)
No response
Are you modding a build from source or with Lua?
Lua
What is your build target?
Windows
Did you edit anything in this build? If so, mention or summarize your changes.
No, this is vanilla Psych Engine v0.6.3