Closed Funkypupo closed 1 year ago
the error im getting btw, is when i go into character editor, and type in characters/BF_AIRSHIP_DEAD/ or when i type characters/BF_AIRSHIP_DEAD/spritemap1
You Need a .PNG and a .XML to load a Character.
If just Want use a Extra Folder this have 2 Cases.
Case 1: If the Folder is Inside of Characters Folder Need put this: characters/(example folder)/(your character name)
Case 2: If Use other Folder Without the Characters Folder Need Have the Folder Inside Images and Put this: (example folder)/(your character name)
You Need a .PNG and a .XML to load a Character. If just Want use a Extra Folder this have 2 Cases. Case 1: If the Folder is Inside of Characters Folder Need put this:
characters/(example folder)/(your character name)
Case 2: If Use other Folder Without the Characters Folder Need Have the Folder Inside Images and Put this:(example folder)/(your character name)
i don't have a png or xml, the reason why is because adobe animate says the spritesheet is too big, and when i export it, the xml file has an error which says it does not exist. for example: "BoyfriendIdle does not exist" that's why i am asking for texture atlas.
Psych engine can't support texture atlas from Adobe Animate 2019 to up
okay
Describe your problem here.
TEXTURE ATLAS i read the docs in the source code and it helped a little. but it there a way i can actually do it without source codee?? if there is not i can just ask a suggestion, but i wanna make sure you can do it before adding. this is because i have a huge spritesheet and it would go over 8192x8192. and here is the directory the spritemap is
this is the error im getting:
animateatlas/AtlasFrameMaker.hx (line 49) states/editors/CharacterEditorState.hx (line 820) states/editors/CharacterEditorState.hx (line 504) flixel/ui/FlxButton.hx (line 521) flixel/ui/FlxButton.hx (line 507) openfl/events/EventDispatcher.hx (line 402) openfl/display/DisplayObject.hx (line 1399)
Uncaught Error: Null Object Reference Please report this error to the GitHub page: https://github.com/ShadowMario/FNF-PsychEngine
Are you modding a build from source or with Lua?
Lua
What is your build target?
Windows x64
Did you edit anything in this build? If so, mention or summarize your changes.
no.