ShadowMario / FNF-PsychEngine

Engine originally used on Mind Games mod
Apache License 2.0
1.16k stars 2.23k forks source link

I have several mistakes about having everything right, please help me #13766

Closed Drew1972-1972 closed 11 months ago

Drew1972-1972 commented 11 months ago

Describe your problem here.

The errors I see are these: source/psychlua/CallbackHandler.hx:48: characters 18-33 : Class<llua.Lua_helper> has no field sendErrorsToLua export/release/windows/haxe/ApplicationMain.hx:153: characters 5-36 : ... Called from macro here C:/HaxeToolkit/haxe/lib/linc_luajit/git/llua/State.hx:11: characters 24-49 : You cannot access the cpp package while in a macro (for cpp.RawPointer) C:/HaxeToolkit/haxe/lib/linc_luajit/git/llua/Lua.hx:4: characters 8-18 : ... referenced here C:\Users\Estudiante\Desktop\Programacion\FNF-PsychEngine-main\source\import.hx:10: characters 8-16 : ... referenced here C:\Users\Estudiante\Desktop\Programacion\FNF-PsychEngine-main\source\import.hx:4: characters 8-23 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,1,1/src/lime/media/AudioSource.hx:138: characters 53-100 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/media/Sound.hx:28: characters 8-30 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/utils/Assets.hx:9: characters 8-26 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/text/Font.hx:4: characters 8-27 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/text/_internal/TextEngine.hx:9: characters 8-24 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/display/_internal/CairoTextField.hx:3: characters 8-40 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/display/CairoRenderer.hx:11: characters 8-47 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/display/_internal/CairoGraphics.hx:6: characters 8-36 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/display/_internal/Context3DGraphics.hx:3: characters 8-46 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/display/DisplayObjectRenderer.hx:4: characters 8-50 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/filters/BitmapFilter.hx:6: characters 8-44 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/display/BitmapData.hx:14: characters 8-35 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/desktop/Icon.hx:4: characters 8-33 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/filesystem/File.hx:6: characters 8-27 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/events/InvokeEvent.hx:5: characters 8-30 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/display/Application.hx:15: characters 8-33 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/utils/_internal/Lib.hx:6: characters 8-34 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/display/DisplayObject.hx:6: characters 8-34 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/utils/_internal/TouchData.hx:3: characters 8-36 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,0/src/openfl/display/Stage.hx:7: characters 8-40 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,1,1/src/lime/ui/Window.hx:15: characters 8-28 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,1,1/src/lime/graphics/RenderContext.hx:4: characters 8-22 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,1,1/src/lime/app/Application.hx:3: characters 8-35 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,1,1/src/lime/system/ThreadPool.hx:4: characters 8-28 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,1,1/src/lime/app/Future.hx:4: characters 8-30 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,1,1/src/lime/utils/Bytes.hx:10: characters 8-23 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,1,1/src/lime/utils/BytePointer.hx:5: characters 8-24 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,1,1/src/lime/graphics/opengl/GL.hx:8: characters 8-30 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,1,1/src/lime/graphics/opengl/GLBuffer.hx:5: characters 8-31 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,1,1/src/lime/_internal/backend/native/NativeCFFI.hx:4: characters 8-37 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,1,1/src/lime/system/System.hx:4: characters 8-48 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,1,1/src/haxe/Timer.hx:219: characters 8-26 : ... referenced here C:\HaxeToolkit\haxe\std/haxe/MainLoop.hx:33: characters 50-60 : ... referenced here If anyone knows how to do it, please let me know, I'm looking forward to creating my mod (I'll give you credits)

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows x64

Did you edit anything in this build? If so, mention or summarize your changes.

No response

ender69funk commented 11 months ago

what's version u using haxe?

Drew1972-1972 commented 11 months ago

what's version u using haxe?

4.3.0

ShadowMario commented 11 months ago

https://github.com/ShadowMario/FNF-PsychEngine/wiki/Libraries-versions Check this